![]() ![]() Forward context 4. August In the works : A new update with OpenGL 2015 Extensions pack support (this will displayed along Core Feature Set). But after I installed the newest driver (version 337. New version of OpenGL Extensions Viewer is now available Build 4.3.6 - Improved support for OpenGL 4.4 on Intel Graphics GPU - Updated to Visual Studio 2015 16. I did a long session yesterday and memory leaks didn't seem to be an issue. The newest driver provided by nVidia is claimed to support latest OpenGL version 4.4. I am also running an overlay or two, I can't be bothered to test if these errors happen from that or just are. Unlike the software developed for Windows system, most of the applications. ![]() ![]() ShaderGLSLManager::Destructor - OpenGL id 11 is still active. How to Uninstall OpenGL Extensions Viewer 4.4.0 Application/Software on Your Mac. ShaderGLSLManager::Destructor - OpenGL id 10 is still active. ShaderGLSLManager::Destructor - OpenGL id 278 is still active. ShaderGLSLManager::Destructor - OpenGL id 12 is still active. GL ERROR - Function glFramebufferRenderbufferEXT generated error GL_INVALID_OPERATION ![]() that function error only happened in the start so it may be part of a startup test or some such. Download and install OpenGL Extensions Viewer (free of charge). Your cpu was released in 2010 as well, but it may not have been capable of using OpenGL 4.0 due to the cpu's development cycle. I left the instructions somewhat vague, so if you need help then stop :)Įdit: well I just ran it and even though it works I got these errors in gliLog well ok more like 300 or so, but I'm not posting them all. if it is an opengl call that crashes you it should give a log file saying which caused it (supposedly I've never had need to try it myself). Follow the install instructions, but afterwards open the ini and change LogFlush to true, and LogEnabled to false for image logging. It won't get the game running for you, but it should at least tell you if it's an opengl call that is causing you to crash. We know, that virtualized desktop environments are officially not supported (at least up to version 3.1), but anyway, we'd like to know, if anyone out there was able to get this up and running?Īny ideas, information, how we can deal with this situation? Are there any plans, to support this?Īny information on this is welcome.If one of you don't mind some messing around, then displayed withouth the RemoteFX-3D adapter, although this is intended for those scenarios. However, this is rendered with a very poor performance and the rendering itself doesn't look as smooth as with a "real" computer. When removing the RemoteFX graphics card from the VM, the guest will run with the default graphics driver (no OpenGL), we get the following result: While Creo Parametric is working without any issues, Creo View (and Creo Illustrate) 4.0 F000 is not rendering anything and showing a black box instead (it's the distributor.pvz, which is one of the samples from the Arbortext Editor installation): as guest OS and added the Microsoft RemoteFX-3D graphics card to the VM.Īccording to the OpenGL Extensions Viewer, this graphics card is capable of OpenGL 4.4 and DirectX9, X11. We'd like to move the Creo solution into a virtualized environment based on Microsofts Hyper-V.įor testing purposes, we used Windows 10圆4 Prof. ![]()
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